Tuesday, June 30, 2015

Polishing up the Maze Monster’s Animation

I had testing down and nearly completed today:

Several objects have the code:

Bump:

create name NB1, color black, visible off; bump visible NLF01 on, visible NLW1 on, visible on, say "Lights out; Super Scary Mode on!", warp 1xxxx.95n xxx.00e -1.5a 180, timer noiT1 "-1" reset; at tm noiT1 0100, visible nm1 on;

Timers:

#1:
create timer noiT2 "-1" reset; at tm noiT1 0200, noise http://zefoxville.atwebpages.com/sounds/rec0627-022113.wav; timer stop

#2
create  timer noiT3 "-1" reset;  at tm noiT1 30000, move 10 0 0 time=2 wait=5 name=nm1, visible nm1 no,visible nm2 on; at tm noiT2 32000, move 0 0 20 time=2 wait=5 name=nm2; timer stop

#3
create timer noiT4 "-1" reset; at tm noiT1 33000,visible nm2 no, visible nm3 on, move 10 0 0 time=2 wait=5 name=nm3;at tm noiT1 37000, visible nm3 no,visible nm4 on; timer stop

#4
create timer noiT5 "-1" reset; at tm noiT1 37200, Say "Oh no, you've been touched by a Noiprocs, initiating emergency teleport."; at tm noiT1 37300,move 0 0 3 name=nm4; at tm noiT1 47000,visible nm4 no; timer stop

This is still rough as the sound and movements are still a little out of phase.

I was also at the LZ again today trying to socialize again.  I got this stats link from Bach Zaa: 

http://pens.sytes.net/aw/users/index.php?ye=2015&mo=06&n=n


EOP

No comments:

Post a Comment